The Influence of Playing Online Games on the Learning Discipline of Class X Students of Economics Subjects SMA PGRI 2 Bekasi City

Authors

  • Nur Dika Eka Putri Universitas Panca Sakti
  • Chientya Annisa Rahman P Universitas Panca Sakti Bekasi

DOI:

https://doi.org/10.37010/fcs.v4i2.1279

Keywords:

online games, learning discipline

Abstract

This study aims to determine the effect of learning discipline on the learning achievement of class X students in Economics subjects at PGRI 2 High School in Bekasi City. The research method used is associative quantitative method.  Sampling technique Using saturated samples with a sample size of 80 students at SMA Pgri 2 Bekasi City. The data used is simple linear regression analysis. Based on the research results, the hypothesis test calculation obtained a tcount of 10.067 and a ttable value of 1.991. This means that tcount> ttable, namely 10.067 > 1.991, then H0 is rejected and Ha is accepted, meaning that online games have a significant effect on the learning discipline of class X students in economic subjects. Then based on the results of the determination coefficient test, it can be seen that the coefficient of determination obtained is 0.565. It can be concluded that the contribution of online games (X) to learning discipline (Y) is 56.5% while the remaining 43.5% is influenced by other variables not explained in this study.

Published

2023-08-15

How to Cite

Eka Putri, N. D., & Rahman P, C. A. (2023). The Influence of Playing Online Games on the Learning Discipline of Class X Students of Economics Subjects SMA PGRI 2 Bekasi City. FOCUS, 4(2), 117–120. https://doi.org/10.37010/fcs.v4i2.1279
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